maandag 18 maart 2013

Little Car Uv's

Hello there

This evening I've finished the UV's for the car and added some more small details here and there... like the exhaust pipe and window rain thing.

For now I've placed a 64x64 pixels texture on the model as a reference to see how far the different UV islands are to be placed apart. This means, that if I leave one pixel between the different UV's on a 64x64 texture, that I would have 2 pixels working space with a 128 pixels texture. Working this way helps me in optimizing the UV's for in a 3D engine so that even when Mip mapped and filtered, the texture seams will not be visible.



Even though the car is rounded I'll try to lay the UV's as straight as possible so I can have straight lines running along the curved shapes and minimize the jagged pixels along rounder corners. It does have some disadvantages, but overall I like working this way.

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